Home is behind, the world ahead,

And there are many paths to tread…

 

It is the year 2946 of the Third age, and the lands east of the Misty Mountain are astir. From the cloud-shrouded peaks above the High Pass to the spider-infested gloom of the forest of Mirkwood, paths long-deserted are trodden once again. Busy merchants carry their wares to new markets, messengers bring tidings from foreign realms, and kings send forth armed men to extend their influence and rule of law. Some say that a new age of freedom has begun, a time for adventure and great deeds to reclaim glories lost in long centuries of oppression and decline.

 

 

But adventurers are not really things that people go out and look for. They are dangerous and rarely end well. While it is true that a handful of valiant individuals set out to make their mark on the world, for others it seems that adventure chooses them, as though it is the path they are fated to tread. They are restless warriors, curious scholars and wanderers, always eager to seek what was lost or explore what was forgotten. Ordinary people call them adventurers, and when they return they call them heroes. But if they fail, no one will even remember their names… 

 

Here, you take the part of the heroes of Middle-earth. You will travel the land, uncover its secrets, take part in its unfolding history and encounter its inhabitants and legends. as the Shadow creeps back across the lands of the Free Peoples, you will uncover hints of what is happening, and have the chance to play a part in the struggle against the Enemy.

 

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The Road Goes Ever On and On...

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